Author name: soverylittletime

game features

hazbin hotel game features there is a lot that goes into making a game, my golly. by now i am sure you’ve seen the series of sprites i’ve made for each of the characters, but that’s not even the tip of the iceberg. the characters are a very small piece of everything that needs to come together and make this game we are all so excited for. i’m still planning lots of new features, and […]

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a fanmade game

a fanmade game i was just starting to post on tiktok again to share the news about my very own game i am trying to make, but just for fun, i posted some fanart of charlie morningstar. before i knew it, she had thousands of views, which was definitely not something i was used to getting. after making a few more characters, people started asking “what game is this” or “where can i download this”

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animation is hard

animation is hard a painful part of making a video game is that i have to… well, animate one. making a single frame pixel art sprite or tile is one thing, but just to make a character turnaround that takes 8 frames! and just to walk in one direction, that’s another 7 frames. so in total, just to make her walk around i have to animate 64 different frames. that doesn’t sound as bad as

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building tilesets

building tilesets when i tell people about spellbound, i get lots of questions as to how it works exactly. it’s hard to explain to someone who doesn’t have the same knowledge i have about the process, so i wanted to make a post about it here to help answer any questions. when it comes to building levels, there’s lots of ways you can go about it. instead of hand drawing each level, i’ve opted to

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square one

square one the idea for spellbound was born years ago now, in 2021. at the time it was just an idea, i made some character designs and some concept art. eventually i made my first sprite from an old character of mine named hazel. my first sprite definitely looked rough! i really struggled with pixel art at first, it certainly has a learning curve of its own. each pixel makes a difference when you are

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