spellbound

animation is hard

animation is hard a painful part of making a video game is that i have to… well, animate one. making a single frame pixel art sprite or tile is one thing, but just to make a character turnaround that takes 8 frames! and just to walk in one direction, that’s another 7 frames. so in total, just to make her walk around i have to animate 64 different frames. that doesn’t sound as bad as […]

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building tilesets

building tilesets when i tell people about spellbound, i get lots of questions as to how it works exactly. it’s hard to explain to someone who doesn’t have the same knowledge i have about the process, so i wanted to make a post about it here to help answer any questions. when it comes to building levels, there’s lots of ways you can go about it. instead of hand drawing each level, i’ve opted to

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square one

square one the idea for spellbound was born years ago now, in 2021. at the time it was just an idea, i made some character designs and some concept art. eventually i made my first sprite from an old character of mine named hazel. my first sprite definitely looked rough! i really struggled with pixel art at first, it certainly has a learning curve of its own. each pixel makes a difference when you are

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introducing: oswald!

introducing: oswald! in spellbound, there are lots of new folks to meet. we’re still fleshing out all the villagers, but there is one that we have known would be apart of our world since the beginning. and that is oswald, the tea loving bear with a mysterious past. without giving too much away, he will be the first new friend you make when you start. years ago, midnightchems was dm’ing for our d&d group, and

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