what it’s all about

spellbound will center on a young witch who’s been awakened from a curse in the dawn of a new age. as the last of your kind, you take off into the world to see what’s left. only to discover things are not like they used to be, and the mythical creatures of your time have resettled the land. now, you have become the mythical creature of old. what happened to the humans has become legend, and it’s up to you to discover the secrets of a dark past. in the meantime, settle into the new village you find and make new friends to help you on your journey… after you convince them you’re not the scary monster from their bedtime stories!

once you get settled in, you will have to decide what kind of witch you want to be. perhaps you enjoy spending time in the greenhouse, growing herbs and mushrooms for potions. maybe raising magical animals is more your style. if you’re feeling adventurous, the monsters of the dark wood always need slaying. it’s up to you to make the life you want to live in spellbound.

the inspiration

i love to play cozy video games like animal crossing or stardew valley. i also love city/colony building games like civilizations or surviving mars. i always wished i could take my favorite parts of each and put them into one game, until i realized i could. that’s when the idea for spellbound hit us. one artist and one programmer started their dreams of joining the game development industry. it is a very slow moving project. life tends to get in the way, but i always come back to it. it takes a long time to make the assets, and then using those assets to create the levels is just as time consuming. and we’re still in the very beginning stages of development.

stay updated on our progress here!

just a lost girl in her twenties trying to do it all

let’s get social

categories